~Gratuit ☸ Mastering UI Development with Unity: An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 (English Edition) eBook: Ashley Godbold: Amazon.fr: Amazon Media EUS.à r.l. ☩ PDF or E-pub free

~Free ☧ Mastering UI Development with Unity: An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 (English Edition) eBook: Ashley Godbold: Amazon.fr: Amazon Media EUS.à r.l. ♷ Master Game UI System By Creating Captivating User Interface Components With UnityThrough UnityAnd C Learn About UI Texts, Images, World Space UI, Mobile Specific UI And MuchKey FeaturesDevelop A Game UI With Both Technical And Aesthetic ConsiderationsUse All The UI Elements Provided By Unity S UI SystemStep By Step Examples Of Creating User Interface Components In The Top Game GenresBook DescriptionA Functional UI Is An Important Component For Player Interaction In Every Type Of Video Game Along With Imparting Crucial Statistical Information To The Player, The UI Is Also The Window Through Which The Player Engages With The World Established By The Game Unity S Tools Give You The Opportunity To Create Complex And Attractive UIs To Make Your Game Stand OutThis Book Helps You Realize The Full Potential Of Unity S Powerful Tools To Create The Best UI For Your Games By Walking You Through The Creation Of Myriad User Interface Components Learn How To Create Visually Engaging Heads Up Displays, Pause Menus, Health Bars, Circular Progress Bars, Animated Menus, And This Book Not Only Teaches How To Lay Out Visual Elements, But Also How To Program These Features And Implement Them Across Multiple Games Of Varying GenresWhile Working Through The Examples Provided, You Will Learn How To Develop A UI That Scales To Multiple Screen Resolutions, So Your Game Can Be Released On Multiple Platforms With Minimal Changes What You Will LearnDesign Principles And Patterns For Laying Out Elements In Your UITechniques That Allow Your UI To Scale Appropriately In Different ResolutionsHow To Use Automatic Layouts To Streamline Your UI Building ProcessProperties Of The Event System And How To Appropriately Hook Events To Your UI ElementsAccess The Components And Properties Of UI Elements Via Code Implement All Of Unity S Built In UI Elements As Well As Those Provided By TextMeshPro Develop Key UI Components That Are Popularly Used In Multiple Game GenresAdd Visual Flare To User Interfaces With The Use Of Animation And Particle EffectsCreate A UI That Displays In The Screen Space As Well As World SpaceWho This Book Is ForThis Book Is For Anyone Keen To Improve Their Games Via A Great User Interface With Unity S UI System If You Re Looking For A Book That Explains How To Develop Specific User Interfaces Or That Thoroughly Explains How Each Of The Individual Unity Components Work, This Book Is For You Table Of ContentsDesigning User InterfacesCanvases, Palets, And Basic Layout Automatic LayoutsThe Event System And Programming For UIButtonsUI Text And ImagesOther Inputs And MasksUsing Animations And Particles In The UIWorld Space UIMobile Specific UI This compressive book is the only reference you will need for designing and implementing quality User Interfaces in Unity While this book is targeted to game developers, it is also valuable to designers and developers creating situations and other solutions in Unity.The author does an excellent job explaining concepts and considerations before demonstrating the how to of implementation Truly, this is the best Unity UI book on the market and the only one you will need. I ve read Ashley s Mastering Unity 2D Game Development and that book didn t disappoint.This book despite having a handful of typo errors also didn t disappoint It has almost everything you need to code pro level UI behaviors find good art assets or hire an artist do make them to put icing on the cake.I enjoyed the example integrating a UI with a particle system.I do wish there was an explanation why the billboard code works especially the use of 2 in 2 transform.position I played around with it and it seems it controls the rotation of the canvas in the x axis.